Difference between revisions of "VMS IDE how to"

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(To upload files from the local machine to a remote one)
(To upload files from the local machine to a remote one)
(10 intermediate revisions by the same user not shown)
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If you have project files only on your local machine and want to upload them to a remote machine:
 
If you have project files only on your local machine and want to upload them to a remote machine:
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
# Type <code>>vms-ide: Upload all</code> in the '''Command Palette''' bar
+
# Type <code>>vms-ide: Upload files</code> in the '''Command Palette''' bar
# Select the <code>vms-ide: Upload all</code> command from the drop-down list
+
# Select the <code>vms-ide: Upload files</code> command from the drop-down list
  
 
Files from your local machine will be upload to a remote one. Info about the synchronization process will be shown in the panel. Uploaded files can be verified on the remote side:
 
Files from your local machine will be upload to a remote one. Info about the synchronization process will be shown in the panel. Uploaded files can be verified on the remote side:
Line 344: Line 344:
 
# Select the project
 
# Select the project
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
# Type “''>vms-ide create/update MMS''” in the '''Command Palette''' bar
+
# Type <code>>vms-ide create/update MMS</code> in the '''Command Palette''' bar
# Select the “''vms-ide create/update MMS''” command from the drop-down list
+
# Select the <code>vms-ide create/update MMS</code> command from the drop-down list
 
Info about the MMS file will be shown in the '''Output''' tab of the panel. Created MMS file will be located at the root of the project.
 
Info about the MMS file will be shown in the '''Output''' tab of the panel. Created MMS file will be located at the root of the project.
  
Line 357: Line 357:
 
# Select the project
 
# Select the project
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
# Invoke “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
# Type “''>vms-ide: Upload all''” in the '''Command Palette''' bar
+
# Type <code>>vms-ide: Upload files</code> in the '''Command Palette''' bar
# Select the “''vms-ide: Upload all''” command from the drop-down list
+
# Select the <code>vms-ide: Upload files</code> command from the drop-down list
 +
If you work on a project with dependencies, repeat these operations for other projects.
  
 
====Building on VMS====
 
====Building on VMS====
Line 366: Line 367:
 
# Right-click the '''buildName''' in the project description of the Project Explorer, then select '''Change → Select build configuration'''
 
# Right-click the '''buildName''' in the project description of the Project Explorer, then select '''Change → Select build configuration'''
 
# Invoke '''“Command Palette”''': press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
# Invoke '''“Command Palette”''': press <Ctrl>+<Shift>+<nowiki><P></nowiki>
# Type “''>vms-ide: build project''” in the '''Command Palette''' bar
+
# Type <code>>vms-ide: build project</code> in the '''Command Palette''' bar
# Select the “''vms-ide: build project''” command from the drop-down list
+
# Select the <code>vms-ide: build project</code> command from the drop-down list
  
 
[[File:Change_build_conf.png|400px|none|none|change build conf]]
 
[[File:Change_build_conf.png|400px|none|none|change build conf]]
Line 377: Line 378:
 
Invoke “Command Palette”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
Invoke “Command Palette”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
  
# Type >vms-ide: Terminal” in the Command Palette bar
+
# Type <code>>vms-ide: Terminal</code> in the Command Palette bar
# Select the “vms-ide: Terminal” command from the drop-down list
+
# Select the <code>vms-ide: Terminal</code> command from the drop-down list
 
# Go to the root project directory in the command prompt of the Terminal tab in the panel.
 
# Go to the root project directory in the command prompt of the Terminal tab in the panel.
 
# Go to [.outdir.buildname]
 
# Go to [.outdir.buildname]
Line 387: Line 388:
 
# Use the ‘dir’ command to see the contents of the selected directory.
 
# Use the ‘dir’ command to see the contents of the selected directory.
  
For a project with dependencies select the master project on the 2nd step. Then in the command palette select the command: '''vms-ide build on VMS'''.
+
For a project with dependencies select the master project on the 2nd step. Then in the command palette select the command <code>vms-ide build on VMS</code>.
  
 
==Debugging a project==
 
==Debugging a project==
Line 399: Line 400:
 
To create a debug configuration:
 
To create a debug configuration:
 
# Go to '''Run → Add Configuration…'''  
 
# Go to '''Run → Add Configuration…'''  
# Type “''VMS debugger''” in the search bar  
+
# Type <code>VMS debugger</code> in the search bar  
 
# Select the required option for your project debugger:
 
# Select the required option for your project debugger:
#* If you work on a Java, Kotlin, or Scala project, select the '''VMS JVM Debugger'''. To learn more about working with these types of projects, see [https://wiki.vmssoftware.com/VMS_IDE_for_Java_(Kotlin,_Scala) VMS IDE for Java].
+
#* If you work on a Java, Kotlin, or Scala project, select the <code>VMS JVM Debugger</code>. To learn more about working with these types of projects, see [https://wiki.vmssoftware.com/VMS_IDE_for_Java_(Kotlin,_Scala) VMS IDE for Java].
#* If you work on a Python project, select the '''VMS Python Debugger'''
+
#* If you work on a Python project, select the <code>VMS Python Debugger</code>
#* If you work on other project types, select the '''VMS debugger'''
+
#* If you work on other project types, select the <code>VMS debugger</code>
 
#: [[File:Create_debug_conf.png|800px|none|none|create debug conf]]
 
#: [[File:Create_debug_conf.png|800px|none|none|create debug conf]]
 
#: The launch.json file will be opened in the editor.
 
#: The launch.json file will be opened in the editor.
 
# Customize debug settings and (or) save changes: press <Ctrl>+<nowiki><S></nowiki>. The '''launch.json''' file will be saved to the  .vscode directory in the root of the project folder.
 
# Customize debug settings and (or) save changes: press <Ctrl>+<nowiki><S></nowiki>. The '''launch.json''' file will be saved to the  .vscode directory in the root of the project folder.
  
After the build, files described by the '''listing''' mask will be loaded from the '''outdir/buildname''' directory on VMS into the '''outdir/buildname''' directory of your local machine with the "'''Prepare to debug'''" command from the "PROJECT EXPLORER" menu for the selected project. <br>
+
After the build, files described by the '''listing''' mask will be loaded from the '''outdir/buildname''' directory on VMS into the '''outdir/buildname''' directory of your local machine with the <code>Prepare to debug</code> command from the '''PROJECT EXPLORER''' menu for the selected project. <br>
  
 
Therefore, if you use your own build script, you should make sure that LISTING files are in the '''root/outdir/buildname''' directory after the build. <br>
 
Therefore, if you use your own build script, you should make sure that LISTING files are in the '''root/outdir/buildname''' directory after the build. <br>
  
Also, the "'''Prepare to debug'''" command creates a JSON file in the .vscode directory with the matching of the module names and the source files; you can edit that file if you wish but please note that it will be overwritten after the command is issued next time.<br>
+
Also, the <code>Prepare to debug</code> command creates a JSON file in the .vscode directory with the matching of the module names and the source files; you can edit that file if you wish but please note that it will be overwritten after the command is issued next time.<br>
 
<br>
 
<br>
  
Line 418: Line 419:
  
 
# Invoke the “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
 
# Invoke the “'''Command Palette'''”: press <Ctrl>+<Shift>+<nowiki><P></nowiki>
# Type “''>vms-ide prepare to debug''” in the '''Command Palette''' bar:  
+
# Type <code>vms-ide prepare to debug</code> in the '''Command Palette''' bar:  
# Select the “''vms-ide prepare to debug''” command from the drop-down list
+
# Select the <code>vms-ide prepare to debug</code> command from the drop-down list
  
 
The result of the process will be shown in the Output tab of the panel. The '''debug_info.json''' will be created in the .vscode directory at the root of the project folder.
 
The result of the process will be shown in the Output tab of the panel. The '''debug_info.json''' will be created in the .vscode directory at the root of the project folder.

Revision as of 11:17, 19 April 2021

Installing Visual Studio Code

To start working with VMS IDE you need to install Visual Studio Code editor.

  1. Go to https://code.visualstudio.com/
  2. Click the download dropdown button and select the build for your platform (Windows, Mac, or Linux). The installer will be downloaded.
  3. Run the installer and follow the instructions

(!) This guide uses Visual Studio Code for Windows

Installing VMS IDE extension

  1. Select Extensions view in the Activity Bar
  2. Type vms ide into the search box
  3. Select VMS IDE extension
  4. Click the Install button in the Extensions view
Install VMS IDE

VS Code will install the extension. To verify that it is installed:

  1. Go to FilePreferencesSettings
  2. Type vms ide to the Search bar in the Settings tab

The extension will be displayed in the list of settings:

verify vms ide is installed

Creating and setting up a project

Creating a project folder

To start working on your project you need to open the folder that will be used as a project folder.

  1. Select the Explorer view in the Activity bar
  2. Click the Open Folder button
  3. Select a folder for the project in the dialog window and click the Select Folder button.
open project 2

The selected folder is shown in the Explorer tab. All project files and directories will be shown in this panel.

project is open

The alternative way to open the folder: FileOpen folder… → Select a folder for the project

Updating workspace settings

From the official page of VS Code:
A Visual Studio Code "workspace" is the collection of one or more folders that are opened in a VS Code window (instance). In most cases, you will have a single folder opened as the workspace but, depending on your development workflow, you can include more than one folder, using an advanced configuration called Multi-root workspaces. Before you start working on your project you need to set up your workspace. Two important options that you need to set are

  • End of Line character
  • Type of configuration

End of Line Character

To select the end of line character:

  1. Click the Manage icon in the Activity bar
  2. Click Settings in the popup menu
  3. Select Workspace in the Settings tab
  4. Type eol in the search bar
  5. Select “\n” (LF) in the Files: EOL drop-down list
select eol

After changing EOL the .vscode directory with settings.json will be created in your project folder.

Type of configuration

To select the type of configuration:

  1. Select Extensions view in the Activity bar
  2. Right-click the Gear icon of the VMS IDE extension
  3. Click the Extension Settings
  4. Select the Using Type item of the config from the drop-down list. We recommend using FS (default value)
Type of configuration is setting

All project, ssh, and other settings will be saved in JSON files in the .vscode directory of the project folder.

Updating project settings

Create a project configuration file

You need to create a file with project configuration and specify your project settings in it:

  1. Click the View menu option
  2. Select Command Palette… option from the View menu
  3. Type >VMS-IDE: edit VMS project settings in the Command Palette bar
  4. Select the VMS-IDE: edit VMS project settings command from the drop-down list
edit project settings 1

The editor opens vmssoftware.synchronizer-settings.json

  1. Specify your project settings (see info about parameters and values below).
  2. Save file: press <Ctrl>+<S> or select File → Save

The vmssoftware.synchronizer-settings.json file will be saved in the .vscode directory in the root of the project folder.

Customize project configuration

After the file is created you need to customize it specifying the parameters. The structure of the vmssoftware.synchronizer-settings.json file consists of 3 sections:

  • Project - general project settings
  • Synchronize - synchronizer specific settings
  • Builds- build configurations for the project

(!) Follow the links to view all the options for each section.

Generally, in the project section you need to:

  1. Set the root directory. For example, if the project is located in WORK:[USER.DEMOS.SIMPLE] and the home directory is WORK:[USER], set the parameter value to demos/simple or /work/user/demos/simple
  2. Select the projectType that you need
  3. Specify the projectName. WARN: Do not use spaces or special characters in the projectName
  4. Check builders. These files will be synchronized.
  5. Check headers. These files will be synchronized and included in the auto-generated MMS file as header files. Changing any of them will result in a full project rebuild.
  6. Check source. These files will be synchronized and included in the auto-generated MMS file as source files.
  7. Check resource. These files will be synchronized but not included in the auto-generated MMS file.
  8. Adjust the exclude field value to list the files similar to the described above but not to be synchronized and compiled.
  9. Check listing. These files will be downloaded after building the project. Files "*.lis,*.map" are required for the debugger.
  10. If the project depends on already installed libraries, specify them in the addLibraries and addIncludes


Glob syntax:

* to match one or more characters in a path segment
? to match one character in a path segment
** to match any number of path segments, including none
{} to group conditions (for example {**/*.html,**/*.txt} matches all HTML and text files)
[] to declare a range of characters to match (example.[0-9] to match on example.0, example.1, …)

Generally, in the synchronize section you need to: Select the downloadNewFiles value - strategy for downloading remote files that are newer than local copies.

  • If you have the full project on OpenVMS and want to download it to your local machine, set downloadNewFiles to overwrite.
  • If you have the full project on your local machine and use OpenVMS only for compiling and debugging, set downloadNewFiles to skip.
  • If the project on OpenVMS can be changed outside and may be newer than the local copy, set downloadNewFiles to edit.


Generally, in the build section you need to:

  1. Specify label - unique name of the build configuration. Note: the label is also used as the name of the output folder.
  2. Add a description - description of the build configuration

By default, there are two build configurations:

  • DEBUG, which is necessary for debugging
  • RELEASE, which produces binaries for your project deployment.

For custom build configurations for your project see here. Example of vmssoftware.synchronizer-settings.json

{
    "project": {
        "break": "C",
        "builders": "*.{mms,com,opt}",
        "exclude": "**/{.vscode}/**,**/.git/**,*gitignore*",
        "headers": "*.h",
        "listing": "*.lis,*.map",
        "outdir": "out",
        "projectName": "NEW_PROJECT",
        "projectType": "executable",
        "resource": "**/resource/**",
        "root": "/USR_DISK/TEST_USER/NEW_PROJECT",
        "source": "*.{cpp,c,cld,msg}",
        "addCompQual": "",
        "addCompDef": "",
        "addLibraries": "",
        "addIncludes": ""
    },
    "synchronize": {
        "downloadNewFiles": "edit",
        "keepAlive": false,
        "preferZip": false,
        "forceLocalTime": true,
        "purge": false,
        "setTimeAttempts": 3
    },
    "builds": {
        "configurations": [
            {
                "label": "DEBUG",
                "description": "NEW_PROJECT 1.0.1 debug,
                "command": "",
                "parameter": "DEBUG"
            },
            {
                "label": "RELEASE",
                "description": "NEW_PROJECT 1.0.1 release",
                "command": "",
                "parameter": "RELEASE"
            }
        ]
    }
}

Updating SSH settings

Create SSH settings configuration file

For syncing source code files, building, running, and debugging project you need to create a file with SSH configuration and specify your SSH settings in it:

  1. Select the View menu option
  2. Select Command Palette… option from the View menu
  3. Type >VMS-IDE: edit VMS ssh-helper settings in the Command Palette bar
  4. Select the VMS-IDE: edit VMS ssh-helper settings command from the drop-down list
edit ssh settings 1

The editor opens vmssoftware.ssh-helper-settings.json

  1. Specify your SSH settings (see info about parameters and values below).
  2. Save file: press <Ctrl>+<S> or select File → Save

The vmssoftware.ssh-helper-settings.json file will be saved in the .vscode directory in the root of the project folder.

Customize SSH settings configuration file

After the file is created you need to specify the required parameters. The vmssoftware.ssh-helper-settings.json file consists of 4 sections:

  • connection - the current connection details
  • host-collection - a list of connections required for the project
  • timeouts - SSH connection timeouts
  • terminal - command to start the shell in the VS Code integrated terminal


Generally, in the connection section you need to specify:
Required

  1. Specify host - IP-address or name of an OpenVMS machine or the label of a predefined connection from the host collection section. In the latter case, all other fields in the connection section are ignored.
  2. username - User account that will be used for the SSH connection.

Optional

  1. password - User password that will be used for the SSH connection. If it is omitted, a password input box will be shown on a connection attempt.
  2. keyFile - Path to the SSH private key file. For details on how to configure a connection using an SSH key, see SSH public key authentication on OpenVMS


If you need to connect to different servers when working on your project specify their settings in the host collection section. Typically the settings for every host are:

  • label - label for the current host's settings. It can be used as a host in the connection section
  • host
  • password or key
  • port
  • username

To use one of the connections from the host collection section, copy the label value and paste it in angle brackets (<label>) to the host field in the connection section.

Example of vmssoftware.ssh-helper-settings.json for a project with 2 hosts.

 
{
    "connection": {
        "host": "<Boston keys>" 
    },
    "host-collection": {
        "hosts": [
            {
                "host": "104.207.199.181",
                "keyFile": "h:/.ssh/sv01",
                "port": 22,
                "username": "vorfolomeev",
                "label": "Boston keys" 
            },
            {
                "host": "104.207.199.181",
                "keyFile": "",
                "port": 22,
                "username": "vorfolomeev",
                "label": "Boston pass" 
            }
        ]
    },
    "timeouts": {
        "cmdTimeout": 0,
        "feedbackTimeout": 0,
        "welcomeTimeout": 0
     },
    "terminal": {
        "command": ""
    }
}

Follow the link to view all options for each section.

Working on a project

Synchronizing

Synchronizing allows you to transfer your project files between remote and local machines. Synchronization lists files on a VMS machine and your local machine starting from the root directory. The files are identified by the source, headers, builders, resource masks. Files matching masks listed in the exclude section are ignored.


To download files from a remote machine to the local

  1. Set the value of downloadNewFiles option (see Updating project settings for details) in the vmssoftware.synchronizer-settings.json file
  2. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  3. Type >vms-ide: synchronize project files with VMS in the Command Palette bar
  4. Select the vms-ide synchronize project files with VMS command from the drop-down list

If you specified downloadNewFiles:overwrite files from a remote machine will be downloaded. Local files with the same names will be overwritten. Info about the synchronization process is shown in the panel. Downloaded files can be verified in the Explorer view of the Activity bar.

sync to local

If you specified downloadNewFiles:edit files from a remote machine will be downloaded into memory and the edit-merge window will be opened to let you decide what changes to save. Make necessary changes on the local side and save files using keyboard shortcut <Ctrl>+<S>.

sync to local edit

To upload files from the local machine to a remote one

If you have project files only on your local machine and want to upload them to a remote machine:

  1. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  2. Type >vms-ide: Upload files in the Command Palette bar
  3. Select the vms-ide: Upload files command from the drop-down list

Files from your local machine will be upload to a remote one. Info about the synchronization process will be shown in the panel. Uploaded files can be verified on the remote side:

  1. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  2. Type >vms-ide: Terminal in the Command Palette bar
  3. Select the vms-ide: Terminal command from the drop-down list
  4. Move to the root project directory in the command prompt of the Terminal tab in the panel.
  5. Use the “dir” command to show uploaded files.
upload files

If you have files on both sides use the vms-ide: synchronize project files with VMS command (see the description below).

Managing dependencies

From the official documentation of VS Code:

When building a solution that contains multiple projects, it can be necessary to build certain projects first, to generate code used by other projects. When a project consumes executable code generated by another project, the project that generates the code is referred to as a project dependency of the project that consumes the code. Such dependency relationships can be defined in the Project Dependencies dialog box.

Project types:

  • executable - source files will be built and linked in the executable image
  • library - object library (OLB) will be created
  • shareable - extension will create a shareable image

Adding all projects to the workspace:

  1. Click the File menu option
  2. Click Add folder to workspace…
  3. Select the folder of the project in the dialog window
  4. Click the Add button
add folder to workspace

The selected folder is shown in the Explorer view.

Saving the workspace

For quick access to the workspace with multiple projects save the workspace as a file:

  1. Select File menu option
  2. Select Save workspace as…
  3. Type the file name
  4. Click the Save button

After the workspace is saved you can access it by File → Open workspace…

Managing dependencies

  1. Select the Project Explorer view in the Activity bar
  2. Select the main project in the Project Explorer panel
  3. Right-click the project that you want to add as a dependency to the main project
  4. Click Add to dependencies of selected from the menu
manage dep

To verify the created dependency:

  1. Select the project added to the dependencies in the Project Explorer panel
  2. The Project description section will contain the master parameter showing the dependency
dep res

Building a project

To build a project you need to:

  1. Create an MMS file
  2. Upload your project files to a remote machine
  3. Build on VMS

Creating an MMS file

  1. Select the Project Explorer in the Activity bar
  2. Select the project
  3. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  4. Type >vms-ide create/update MMS in the Command Palette bar
  5. Select the vms-ide create/update MMS command from the drop-down list

Info about the MMS file will be shown in the Output tab of the panel. Created MMS file will be located at the root of the project.

Creating mms

If you work on a project with dependencies, create MMS files for every project.

Upload your project files to a remote machine

  1. Select the Project Explorer in the Activity bar
  2. Select the project
  3. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  4. Type >vms-ide: Upload files in the Command Palette bar
  5. Select the vms-ide: Upload files command from the drop-down list

If you work on a project with dependencies, repeat these operations for other projects.

Building on VMS

  1. Select the Project Explorer in the Activity bar
  2. Select the project
  3. Right-click the buildName in the project description of the Project Explorer, then select Change → Select build configuration
  4. Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>
  5. Type >vms-ide: build project in the Command Palette bar
  6. Select the vms-ide: build project command from the drop-down list
change build conf

The project will be built. Info about the build process will be shown in the Output tab.

To verify results:

Invoke “Command Palette”: press <Ctrl>+<Shift>+<P>

  1. Type >vms-ide: Terminal in the Command Palette bar
  2. Select the vms-ide: Terminal command from the drop-down list
  3. Go to the root project directory in the command prompt of the Terminal tab in the panel.
  4. Go to [.outdir.buildname]
    where:
    outdir - the value of the outdir option in the Project section.
    buildname - the value of the label in the builds section
    (you can check it in vmssoftware.synchronizer-settings.json)
  5. Use the ‘dir’ command to see the contents of the selected directory.

For a project with dependencies select the master project on the 2nd step. Then in the command palette select the command vms-ide build on VMS.

Debugging a project

Preparing for debugging

  1. The project should be built with the DEBUG build type.
  2. Create a debug configuration file
  3. Execute command “prepare to debug

To create a debug configuration:

  1. Go to Run → Add Configuration…
  2. Type VMS debugger in the search bar
  3. Select the required option for your project debugger:
    • If you work on a Java, Kotlin, or Scala project, select the VMS JVM Debugger. To learn more about working with these types of projects, see VMS IDE for Java.
    • If you work on a Python project, select the VMS Python Debugger
    • If you work on other project types, select the VMS debugger
    create debug conf
    The launch.json file will be opened in the editor.
  4. Customize debug settings and (or) save changes: press <Ctrl>+<S>. The launch.json file will be saved to the .vscode directory in the root of the project folder.

After the build, files described by the listing mask will be loaded from the outdir/buildname directory on VMS into the outdir/buildname directory of your local machine with the Prepare to debug command from the PROJECT EXPLORER menu for the selected project.

Therefore, if you use your own build script, you should make sure that LISTING files are in the root/outdir/buildname directory after the build.

Also, the Prepare to debug command creates a JSON file in the .vscode directory with the matching of the module names and the source files; you can edit that file if you wish but please note that it will be overwritten after the command is issued next time.

To execute the “Prepare to debug” command :

  1. Invoke the “Command Palette”: press <Ctrl>+<Shift>+<P>
  2. Type vms-ide prepare to debug in the Command Palette bar:
  3. Select the vms-ide prepare to debug command from the drop-down list

The result of the process will be shown in the Output tab of the panel. The debug_info.json will be created in the .vscode directory at the root of the project folder.

Running debugger

  1. Select the Run view in the Activity bar
  2. Select Debug configuration from the Run and Debug drop-down list
  3. Click the Start debugging icon (green triangle)

If you did not fill the program parameter in the launch configuration, the extension tries to run the file projectName.com from project root folder to set up required logical names. Then it runs the debugger and passes the [.outdir.buildname]projectName.exe file to it.

In other case the program parameter must be the full OpenVMS path to the debugging image. The extension just runs the debugger and passes the value of program to it.

run debugger

The connection to a remote machine will be established. Info about debugging session will be displayed in the Debug console tab.

To view more on debugger features see VMS IDE Debugger.